Last week, the fine folks at First Drop took some time to talk with Rick regarding Point of Descent and …Read the Rest
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Tag: Development
Development Diary 7 – Hands On
Point of Descent is starting to come together, which is very exciting for me. Of course, it’s also a bit …Read the Rest
Too Many Games – Technicalities
Before I begin, I’d like to genuinely thank all of the folks at Too Many Games, not just for running …Read the Rest
Production Diary 13 – Oh, You Expect Me To Work, Too?
Back when we first started getting into the guts of actual game production, I had a fear – after all …Read the Rest
Development Diary 4 – Code Monkey Hate You
Chris here, invading what is traditionally John’s part of the diary. I’m not a programmer by trade, but I am by …Read the Rest
Production Diary 10 – Precious Moments Of Terror
I’ve often said that I am much more afraid than people seem to think. In fact, I’ll freely admit that …Read the Rest
Production Diary 9 – Game Face
A question I’ve gotten a few times about this whole process is on how it all feels to be working …Read the Rest
Development Diary 3 – What’s That Button Do?
Programming, I’m proud to say, is very much an iterative art. I tend to think of it as much as …Read the Rest
Production Diary 7 – Fish-shaped Nuggets Of Wisdom?
In discussions about Point of Descent, I’ve naturally had people ask me about some examples of other games in the …Read the Rest
Production Diary 6 – Every Good Boy Does Fine
For a minor change of pace, I’m going to talk about something much more relevant – what I’ve been actively …Read the Rest