As we mentioned in a previous news post, we’re going to be making an appearance at Too Many Games, which is coming up in a couple weeks. Since this will be our first convention actually demonstrating our work, we’re obviously pretty excited.

Also, admittedly, the entire process is a bit harrowing.

First off, simply from a production standpoint, you have to have something ready to produce. Sure, based on what we had scheduled, we were pretty sure that we’d have a solid build ready for people to try. That said, you never know for certain until that build is actually complete. It is now, though, so beyond a couple of tweaks to improve it, it’s all set for the convention.

Applying for the convention was another important part. That was only scary in an existential, “we’re really doing this” manner like about 75% of what we do at this time. I’m quite familiar with the convention scene, having staffed multiple conventions and attended about a couple dozen in my life. I’ve even worked dealer’s room tables a couple of times, so I’m all ready to sit back and answer any questions folks might have about the game.

Finally, comes the issue of what’s at the table besides John, the game, and I (Chris is going to hold down the fort while we present the game; he’s hoping to get to the next convention). Having signage is one obvious answer… the question, of course, is where to go. You never really think about it until you look, but sign makers are nearly everywhere. Fortunately, they do their work fast, so we don’t feel so pressed for time. Of course, actually choosing a quality sign is important, since you never make these things to just use once. We’ll see how it goes – and if it goes well, I’m making another sign just for myself for humor value. They’re pretty affordable, after all.

That isn’t the only component, though. One of the important parts of being able to keep people remembering you is having something they can take away from the table to remember you. An informational flyer, so they can get more on your game? A keychain, so they can carry around a reminder of the game? A pen, which is the most likely item to be used? Candy, which will get the most attention? So many considerations… it’d be almost easier if we were selling something, because then people will throw money at you and have a reason to visit your booth already in mind. We have to convince people to stop by and try to blow them away with what we have.

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