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	<title>Beyond Madness &#38; Genius, Ltd.</title>
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		<title>Fealty on iOS</title>
		<link>http://www.bmag-games.com/?p=395</link>
		<comments>http://www.bmag-games.com/?p=395#comments</comments>
		<pubDate>Mon, 09 Apr 2012 14:00:32 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Outside BM&G]]></category>
		<category><![CDATA[Shout outs]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=395</guid>
		<description><![CDATA[Asmadi Games recently published a board game desgined by friend of BMAG Eric Reuss.  It is now available for iOS devices in the App Store for $4.99. Fealty is a game of territorial control, where you places pieces on a randomly generated board in an attempt to gain influence needed to seize the crown.  The catch <a href="http://www.bmag-games.com/?p=395"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>Asmadi Games recently published a board game desgined by friend of BMAG Eric Reuss.  It is now available for iOS devices in the <a href="http://itunes.apple.com/app/fealty/id475252758?mt=8">App Store</a> for $4.99.</p>
<p><a href="http://asmadigames.com/detail_fealty.html">Fealty</a> is a game of territorial control, where you places pieces on a randomly generated board in an attempt to gain influence needed to seize the crown.  The catch is that the pieces which garner the most influence are the slowest to claim it.  With strategy, you can cover huge swaths of the realm and block your opponents&#8217; attempts to gain favor of their own.</p>
<p>I helped to playtest the game, and it is in the category of &#8220;easy to learn, hard to master&#8221;.  If you&#8217;re a fan of Euro games, you&#8217;ll definitely want to check this out.</p>
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		<title>Cool Stuff Friday 12 &#8211; Female Avatar Sprite</title>
		<link>http://www.bmag-games.com/?p=389</link>
		<comments>http://www.bmag-games.com/?p=389#comments</comments>
		<pubDate>Fri, 06 Apr 2012 16:06:15 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Cool Stuff Friday]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=389</guid>
		<description><![CDATA[Ding, dong, the witch is dead!  And by &#8220;witch&#8221; I mean &#8220;succession of digital artists who were unable to complete work on Point of Descent.  Fortunately for us, Leanne Opaskar,w ho previously painted backgrounds for us, stepped in and is doing great work for us again, including this graphic of our heroine firing one of <a href="http://www.bmag-games.com/?p=389"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>Ding, dong, the witch is dead!  And by &#8220;witch&#8221; I mean &#8220;succession of digital artists who were unable to complete work on Point of Descent.  Fortunately for us, Leanne Opaskar,w ho previously painted backgrounds for us, stepped in and is doing great work for us again, including this graphic of our heroine firing one of her weapons.  She shows her work, from Christine Banna sketch to sprite sheet over at <a href="http://www.saijikistories.com/?strip_id=19">Saijiki Stories</a>.</p>
<p><a href="http://www.bmag-games.com/wp-content/uploads/2012/04/Avatar_F_Bunker_Animation_1.gif"><img class="aligncenter size-full wp-image-391" title="Female Avatar" src="http://www.bmag-games.com/wp-content/uploads/2012/04/Avatar_F_Bunker_Animation_1.gif" alt="Female Avatar" width="65" height="65" /></a></p>
<p>Next week we hope to introduce our other new sprite artist, with something a little more wicked.</p>
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		<title>Congratulations To Four Leaf Studios!</title>
		<link>http://www.bmag-games.com/?p=384</link>
		<comments>http://www.bmag-games.com/?p=384#comments</comments>
		<pubDate>Wed, 04 Jan 2012 17:45:22 +0000</pubDate>
		<dc:creator>John Z</dc:creator>
				<category><![CDATA[BM&G News]]></category>
		<category><![CDATA[Shout outs]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=384</guid>
		<description><![CDATA[We at Beyond Madness &#038; Genius Games would like to offer our sincerest congratulations to Four Leaf Studios, the developers of Katawa Shoujo. The game, a free visual novel available in English, was released on Wednesday to tremendous success after five years of development. Their work is a labor of love dedicated to raising awareness <a href="http://www.bmag-games.com/?p=384"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>We at Beyond Madness &#038; Genius Games would like to offer our sincerest congratulations to Four Leaf Studios, the developers of <a href="http://katawa-shoujo.com/">Katawa Shoujo</a>. The game, a free visual novel available in English, was released on Wednesday to tremendous success after five years of development. Their work is a labor of love dedicated to raising awareness of the maladies and tribulations that the characters in the game suffer, and because of this, it is all the more of a great gift not just to the gaming community, but to the world at large. We wish the best for the future careers of those involved with the project.</p>
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		<title>Cool Stuff Friday 11 &#8211; Ending Preview</title>
		<link>http://www.bmag-games.com/?p=378</link>
		<comments>http://www.bmag-games.com/?p=378#comments</comments>
		<pubDate>Fri, 30 Dec 2011 14:00:32 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Cool Stuff Friday]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Point of Descent]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=378</guid>
		<description><![CDATA[As we hinted on our Facebook page Wednesday, we have a peek at the ending of Point of Descent for you today.  This art was done by Christine Banna. Our heroine is probably outside, judging by the green background, and is either moving quickly or in a very windy spot.  To find out what she&#8217;s <a href="http://www.bmag-games.com/?p=378"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>As we hinted on our Facebook page Wednesday, we have a peek at the ending of Point of Descent for you today.  This art was done by Christine Banna.</p>
<p><a href="http://www.bmag-games.com/wp-content/uploads/2011/12/endingpreview0001.jpg"><img class="aligncenter size-full wp-image-381" title="EndingPreview" src="http://www.bmag-games.com/wp-content/uploads/2011/12/endingpreview0001.jpg" alt="" width="360" height="270" /></a></p>
<p>Our heroine is probably outside, judging by the green background, and is either moving quickly or in a very windy spot.  To find out what she&#8217;s doing there, you&#8217;ll have to play the game.</p>
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		<title>Cool Stuff Friday 10 &#8211; Soundtrack</title>
		<link>http://www.bmag-games.com/?p=373</link>
		<comments>http://www.bmag-games.com/?p=373#comments</comments>
		<pubDate>Fri, 18 Nov 2011 14:00:20 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Cool Stuff Friday]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=373</guid>
		<description><![CDATA[The soundtrack for Point of Descent is now on sale at iTunes and CDBaby.  You can buy either a physical CD or MP3 downloads for $9.99, as well as purchasing tracks individually for 49¢ to 99¢.  A preview of each track in the game is also available for free.]]></description>
			<content:encoded><![CDATA[<p>The soundtrack for Point of Descent is now on sale at iTunes and <a href="http://www.cdbaby.com/cd/michaeljveloso" target="_blank">CDBaby</a>.  You can buy either a physical CD or MP3 downloads for $9.99, as well as purchasing tracks individually for 49¢ to 99¢.  A preview of each track in the game is also available for free.</p>
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		<title>Cool Stuff Friday 9 &#8211; Background Sample</title>
		<link>http://www.bmag-games.com/?p=363</link>
		<comments>http://www.bmag-games.com/?p=363#comments</comments>
		<pubDate>Fri, 12 Aug 2011 14:00:16 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Cool Stuff Friday]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Point of Descent]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=363</guid>
		<description><![CDATA[Cool Stuff Friday is back, and we would like to announce a new member of the Point of Descent team this time.  Leanne Opaskar is the author of the webcomic series Saijiki Stories, and she will be doing the background illustrations.  Here is a sample of the art she is working on for stage 6.]]></description>
			<content:encoded><![CDATA[<p>Cool Stuff Friday is back, and we would like to announce a new member of the Point of Descent team this time.  Leanne Opaskar is the author of the webcomic series <a title="Saijiki Stories" href="http://www.saijikistories.com/">Saijiki Stories</a>, and she will be doing the background illustrations.  Here is a sample of the art she is working on for stage 6.</p>
<p><a href="http://www.bmag-games.com/wp-content/uploads/2011/08/Envy_Sample.jpg"><img class="aligncenter size-full wp-image-362" title="081211a" src="http://www.bmag-games.com/wp-content/uploads/2011/08/Envy_Sample.jpg" alt="" width="360" height="360" /></a></p>
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		<title>Retro Shooter Review &#8211; Image Fight</title>
		<link>http://www.bmag-games.com/?p=360</link>
		<comments>http://www.bmag-games.com/?p=360#comments</comments>
		<pubDate>Thu, 11 Aug 2011 14:00:01 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[History]]></category>
		<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=360</guid>
		<description><![CDATA[It&#8217;s coding time at the home office (specifically Chris&#8217; at the moment), which means it&#8217;s time to figure out things like how many bullets is too many and how far into the game we want you to get before seeing for yourself.  Things are going well enough that I decided to take a break, consisting <a href="http://www.bmag-games.com/?p=360"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s coding time at the home office (specifically Chris&#8217; at the moment), which means it&#8217;s time to figure out things like how many bullets is too many and how far into the game we want you to get before seeing for yourself.  Things are going well enough that I decided to take a break, consisting of equal parts fighting with the dog and playing one of my favorite games from the good old days &#8211; Image Fight for the NES.</p>
<p>The cheese was as strong as one would expect from a game from the late 80s, right down to the armored dudes with laser pistols on the cover that never appear in the game.  The story, such as it was, was that aliens from the Boondoggle Galaxy blew up the Moon, except for its main computer, which was covered in plants.  They came to take over little old Earth, and only you could stop them.</p>
<p>There were eight stages, the first five of which happen in a computer simulator as you train for battle against the Boondoggles.  If you did well enough, they send you (alone, of course) into the heart of the enemy fleet to the core of the Moon, complete with any virtual power-ups the OF-1 Daedalus had from the sim.  The game scrolled vertically at a fixed rate, and enemies came from all directions.</p>
<p>The ship&#8217;s basic capabilities were a twin laser mount on the front and a 4-speed transmission.  Switching gears did more than change your speed; the burst of flame from the thrusters when you did so was your strongest attack.  Of course, it could only damage things immediately behind you.  Your other armaments were an assortment of attachments for the front of your ship which could absorb a hit as well as changing your main weapon.  You could also collect up to three pods which would fire either forward or opposite the direction you&#8217;re moving, and could be hurled at the enemy like a boomerang.</p>
<p>I still remember the stage select cheat, because it&#8217;s one of the easiest in gaming history.  Hold A and B when you press start, and then you can use the select button to change stages.  I always went for level 6 when I decided not to start from the beginning, because that was the last one with a reasonable number of power-ups.</p>
<p>I&#8217;ve never played the arcade version or any of the other variants, but I have it on good authority that I have the weakest version of the game.  I don&#8217;t expect NES games to play as smoothly as modern titles, but Image Fight&#8217;s controls are stiff even compared to its contemporaries on my shelf.  I choose to blame the fact that I never beat the game from the start on this fake difficulty.  The graphics on the 8-bit version were as good as you could expect from the system; you could see everything, but nothing spectacular.  The music was suitably , but the effects were odd, unless you consider chirping birds the right sound for an exploding spaceship.</p>
<p>Despite the amount of time I spent on this game in middle school, I figured it was just another obscure title that no one but me played; I found it in the bargain bin at a toy store back in the day.  It turns out, according to my Internet research, that Image Fight is an ancestor to Point of Descent in a more direct way than &#8220;it&#8217;s a shooter&#8221;.  The producer of Radiant Silvergun cited this title as his primary inspiration, and Radiant Silvergun is one of the major inspirations for our game.</p>
<p>(As a side note, if you happen to live in Japan or have a Wii that thinks you do, you can download Image Fight on the Virtual Console.)</p>
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		<title>Interview at First Drop and News</title>
		<link>http://www.bmag-games.com/?p=357</link>
		<comments>http://www.bmag-games.com/?p=357#comments</comments>
		<pubDate>Wed, 10 Aug 2011 11:27:02 +0000</pubDate>
		<dc:creator>John Z</dc:creator>
				<category><![CDATA[BM&G News]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Point of Descent]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=357</guid>
		<description><![CDATA[Last week, the fine folks at First Drop took some time to talk with Rick regarding Point of Descent and Beyond Madness &#38; Genius in general. It&#8217;s a great interview, and I highly recommend checking it out, particularly if you&#8217;d like to know what really goes into game-making. So yeah, about Point of Descent. We&#8217;re <a href="http://www.bmag-games.com/?p=357"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>Last week, the fine folks at <a href="http://www.firstdropshow.com/">First Drop</a> took some time to talk with Rick regarding Point of Descent and Beyond Madness &amp; Genius in general. It&#8217;s a great interview, and I highly recommend <a href="http://www.firstdropshow.com/interviews-madness-genius">checking it out</a>, particularly if you&#8217;d like to know what <em>really</em> goes into game-making.</p>
<p>So yeah, about Point of Descent. We&#8217;re kicking into high gear this month as we get close to the end of the development cycle. The mind-boggling amount of progress we&#8217;ve made since&#8230; uh, June&#8230; has precluded a lot of the discussion we&#8217;ve wanted to have on this blog. Now that we&#8217;re nearing the end, there&#8217;s going to be a lot more news soon, so please stay tuned.</p>
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		<title>Development Diary 7 &#8211; Hands On</title>
		<link>http://www.bmag-games.com/?p=332</link>
		<comments>http://www.bmag-games.com/?p=332#comments</comments>
		<pubDate>Tue, 07 Jun 2011 14:00:37 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Development Diary]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[Point of Descent]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=332</guid>
		<description><![CDATA[Point of Descent is starting to come together, which is very exciting for me.  Of course, it&#8217;s also a bit harrowing, partially because I&#8217;m working directly with code for the first time in years, as well as guiding Rick in his first experience with code more complex than &#8220;Hello World!&#8221;, if I understand correctly, ever.  <a href="http://www.bmag-games.com/?p=332"><b>...Read the Rest</b></a>]]></description>
			<content:encoded><![CDATA[<p>Point of Descent is starting to come together, which is very exciting for me.  Of course, it&#8217;s also a bit harrowing, partially because I&#8217;m working directly with code for the first time in years, as well as guiding Rick in his first experience with code more complex than &#8220;Hello World!&#8221;, if I understand correctly, ever.  Fortunately, John gave us some user-friendly source to work with.</p>
<p>Rick and I are more familiar with bullet hells than John, so our task is scripting the levels.  There are a few steps to this.  The first, and most fun, is to play though other bullet hells that inspire us and observe closely what&#8217;s happening and when for a baseline.  We don&#8217;t want to have significantly more or less waves of enemies per unit time than an existing bullet hell; the formulas they use are used because they work.  Deathsmiles got the nod this weekend, but we&#8217;ll be putting ourselves through quite a few others.</p>
<p>We also listened to the stage music composed by Michael Veloso with an ear for musical cues for on-screen events.  We want to do the soundtrack justice by making it a part of the game rather than just something that plays in the background.  After that, we went through the time marks for the songs and decided when things would happen &#8211; impressive enemies entering at crescendos, for example, with enemy waves at other points of interest during the song.</p>
<p>The final steps, which we will be completing over the next couple of weeks, is to decide exactly goes into each wave, and then translate it into XML for the program to read.  This is not difficult, but it will definitely be time-consuming, since we are working with frames and pixels as units of measurement and the appropriately large number of enemies and shots that the genre requires.  After that, testing to see how it plays and tweaking anything we don&#8217;t like.</p>
<p>A testing related aside &#8211; we got to squash a couple of bugs while playing build 4.  Sadly for our players, you will not get up to quintuple points for killing enemies with a specific weapon any more.  On the other hand, defeating a boss with a different weapon won&#8217;t crash the game, which is definitely a good thing.</p>
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		<title>Cool Stuff Friday 8 &#8211; Gameplay Video</title>
		<link>http://www.bmag-games.com/?p=322</link>
		<comments>http://www.bmag-games.com/?p=322#comments</comments>
		<pubDate>Fri, 20 May 2011 14:00:13 +0000</pubDate>
		<dc:creator>Christopher LoBue</dc:creator>
				<category><![CDATA[Cool Stuff Friday]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Point of Descent]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.bmag-games.com/?p=322</guid>
		<description><![CDATA[This week, we have a video from the playable demo of Point of Descent shown at Too Many Games 2011. Point of Descent &#8211; Demo Reel 2]]></description>
			<content:encoded><![CDATA[<p>This week, we have a video from the playable demo of Point of Descent shown at Too Many Games 2011.</p>
<p><a href="http://youtu.be/t_R3lkEyF7Y">Point of Descent &#8211; Demo Reel 2</a></p>
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